47 research outputs found

    Guidelines for the co-Design: How to Solve Urban Issues

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    My research aims to test how co-design can help to solve different urban issues and wants to produce a vademecum with guidelines on how to set a urban living lab to involve stakeholders for a co-design process. To do so I needed to study the state of the art, but I also needed to search for case studies with which to check which were the good and the bad practices. The cases I’m having the opportunity to work with are two: one is the planning for a City of Sport in the city of San Donà di Piave (Italy) and the other is a European Research Project, funded under the JPI Urban Europe, called LOOPER (Learning Loops in the Public Realm) which will apply the learning loop to the co-design process. To better explain, in the City of Sport of San Donà di Piave the Public Administration decided to activate a simple co-design process which will end with the production of a Masterplan for the area. On the other hand the case study of the LOOPER project has the ambition of creating a new way of decision-making which bring together citizens, stakeholders and policymakers that iteratively learn how to address urban challenges. Here there are three cities involved (Brussels in Belgium, Manchester in the United Kingdom and Verona in Italy) and I’m currently helping with the pilot case of Verona. This is an implemented co-design process as stakeholders in the end are called to evaluate what they have done. The methodology at the base of my research follows a predefined set of steps, some of which have already been done: study of the state of the art; search for some case studies; application of what have been learned from the state of the art to the case studies; check which practices can be considered as good, and which can be considered as bad, basing on their application to the case studies; cross the data collected from the state of the art and from the case studies; compare the case studies, as they use two different co-design processes. The expected result of my research is that of creating a vademecum with a set of guidelines which can be used to solve different urban issues, such as planning problems or to air quality problems, using the co-design process applied to urban living labs. Also, using the methodology above mentioned the co-design process will be implemented and explained in a more clear way

    THE LOOPER CO-CREATION METHODOLOGY: ENHANCING URBAN TRANSFORMATION THROUGH PARTICIPATORY SENSING AND URBAN LIVING LABS IN LEARNING LOOPS

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    My research aims to test how the participatory co-creation methodology can help to solve different urban issues, and wants to show some practicalities to organisers about how to set up a Urban Living Lab to involve stakeholders in a co-creation process. This research involved both the study of the state of the art, but also some practical work to experience which are the positive results and found criticalities. The study of the state of the art gave me a more complete comprehension of the situation in which my research is framed, and it included: the Scandinavian \u2018cooperative design\u2019 in the \u201860s; De Carlo participatory design of the Terni project; the concept of \u2018Participatory design\u2019 in the USA during the \u201870s; Siza and the SAAL process in the \u201870s; the \u2018User-centred design\u2019 concept by Donald Dorman in the \u201880s; the idea of \u2018Participatory budgeting\u2019 in Portugal from the 2000 on. The methodology has been that of \u2018practice-led\u2019. In my work, I applied the co-creation methodology in different urban environments to: check which practices can be considered good or bad; cross data collected from the state of the art and the field research; compare collected data. The research I have done focused on an European Research Project, funded under the JPI Urban Europe, called LOOPER (Learning Loops in the Public Realm) which applies the learning loop to the co-design process. A comparison background case was used as well: the planning of the City of Sports in San Don\ue0 di Piave (Italy). This research has the ambition of creating a new way of decision-making which brings together all stakeholders, including policymakers, that iteratively learn how to address urban challenges. This then results in an implemented co-design process since stakeholders in the end are called to evaluate what they have done. Future implementations of my research would allow the creation of a complete set of guidelines that can be used to solve different urban issues, by triggering the co-creation methodology applied within Urban Living Labs

    The learning loop method applied to urban living labs toward learning communities. The pilot case of Verona inside the LOOPER project

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    This brief writing wants to show how to activate the critical dimension of communities by using the learning loop. It is shown how applying this method to urban living labs helps the community to improve co-design of urban spaces, and it also teaches citizens how to evaluate the impact of their decisions. The experience here described is fostered in the framework of the LOOPER project, co-funded under the JPI Urban Europe program, in a pilot case in the south part of Verona. Citizens here are called to work on the urban issues of air and noise pollution. In this experimentation citizens learn how to: create dialogue with policymakers; comprehend all the aspects of urban issues; understand which type of sensors exist and how to use them; analyse which actions can be applied to urban fabric

    Un nuovo sistema costruttivo a secco in legno per strutture temporanee. Progettare nuovi edifici per preservare il patrimonio ambientale.

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    Nel contesto italiano, dove la riduzione del consumo di suolo e la conservazione del patrimonio ambientale sono entrambi obiettivi importanti, nuovi sistemi costruttivi quali quelli a secco possono fornire soluzioni in grado di rispondere a tali esigenze e alla gestione consapevole del ciclo di vita degli edifici. Muovendo da questa premessa, l'articolo presenta un progetto di ricerca che ha sviluppato un sistema costruttivo a secco in legno secondo i principi del design for adaptability e del design for disassembly, permettendo così il suo successivo riuso sia in elementi sia in moduli, adattandoli anche a destinazioni d’uso differenti. Il progetto di ricerca ha utilizzato come caso studio il Villaggio Olimpico per le Olimpiadi Invernali 2026 a Cortina (Italia) che, secondo le linee guida di progettazione, dovrebbe essere completamente decostruito alla fine dei Giochi per ripristinare il paesaggio naturale. Il contributo, dunque, descrive le fasi che hanno portato a definire un sistema costruttivo basato sul sistema platform frame, implementato in opera attraverso field factory, e contraddistinto da tre caratteristiche principali: l'assemblaggio costruttivo completamente in loco, la sua completa reversibilità e la possibilità di riutilizzare la struttura ricomponendola in maniera anche differente per altre funzioni. L’articolo, a seguito dell’analisi dello stato attuale che porta alla necessità di strutture a secco, tratta gli aspetti tecnici necessari per sviluppare un nuovo sistema costruttivo che presenti elementi e unità funzionali assemblabili in loco che non abbiano necessità di getti di fondazione. In conclusione, si espongono le simulazioni di applicazione del sistema costruttivo sviluppato sia per il caso studio di Cortina, con lo sviluppo del progetto del Villaggio Olimpico, sia con un’ipotesi di riassemblaggio delle unità funzionali per realizzare la struttura della comunità terapeutica residenziale protetta dell’Ospedale di Belluno

    Digital transition in facility management. BIM, CMMS and diagnostic maintenance

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    Managing a building’s life cycle is a fundamental part of designing sustainable constructions and implementing efficient management strategies. The research described in this paper is inserted within this context, with the objective of integrating the facility management phase within this virtuous process. The purpose of the study is to develop a user-friendly and cost-effective strategy that can be used to create a digital twin, based on CMMS, on which to integrate real-time data in order to optimise the use and maintenance phases, moving towards a predictive system. The strategy was developed through two case studies. The first was linked to the procedure to build the digital twin on the CMMS database, and the second was to define the indicators necessary to collect data in real-time, a function underpinning diagnostic maintenance

    Solving urban problems through co-creation: The LOOPER project

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    The aim of this paper is to present the LOOPER participatory co-creation methodology and platform developed in the Learning Loops in the Public Realm (LOOPER) project to demonstrate ‘learning loops’ i.e. new ways of decision-making which bring together citizens, stakeholders and policy-makers to iteratively learn how to address urban challenges. The methodology and platform are demonstrated in three Living Labs with different spatial, cultural and thematic contexts. The main issues are traffic and mobility in Brussels; traffic and green space in Manchester; and air and noise pollution in Verona. The paper discusses the LOOPER approach to support finding solutions to urban problems in a participatory co-creation process. The experiences from the LOOPER Living Labs show that combining offline and online participation tools is often necessary in co-creation and that online tools should have a low entry threshold. Furthermore, formal evaluation methods can be effective tools in ensuring stakeholder participation

    Citizens’ Participation in Urban Transformations

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    Humanity has always seen a close relationship between the place of living and the ways of life. Today, the quality of life certainly improves if places of living are attentive to the ever-changing needs of communities. The space of the city should not be static, but dynamic and flexible. The aim of this work is therefore to pay more and more atten- tion to the in-depth studies, on which many architectural schol- ars are working today, necessary for the fabbricato to be more and more responsive to the population that uses it, both in the sense of the physical spaces and the materials that guarantee its quality and efficiency. It is a theme to which architects are paying plenty of attention because it is becoming increasingly urgent, also in view of the European Union’s expectations on the matter, to investigate the urban and building components and the effects they produce in terms of e.g., quality of materials, functionality of spaces, living habits of the population, proximity of services. This work arose from an experience of personal collaboration in a European project of innovative participatory design car- ried out in Verona Sud during the PhD period. Subsequently, it was analysed and examined in depth which theoretical and op- erational aspects actually make it possible to implement urban transformations that link the relations between the environment and quality of life. In this large field, it therefore becomes predominant to re-pro- pose the centrality of attention to the community’s expectations, ways of living, decision-making systems, techniques used, knowl- edge and understanding of objective data on the environment, and thus to overcome common stereotypes on all these issues

    How the technological advancement of glazing changes cities’ identity: the example of Dubai

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    Glazing technological advancements changed the language used in architecture all over the world, and they defined the development of some cities. The present contribution wants to analyze how the technical advancement of glass façades can change the skyline of cities through the example of Dubai. The first part of the paper studies the scenario and the state of the art of architectural glass, by considering how its use as an architectural element changes buildings’ aesthetics. The second part focuses on the development of Dubai from the 1990s through the analysis of iconic buildings such as the Burj Al Arab and the Burj Khalifa. Conclusions then comment on how technological advancements of glazing changed the way buildings are designed, and how that influences cities’ heterogeneity
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